Artgames from Argentina
I wish I were wish I were the moon pits the player against an unusual love triangle between a boy, a girl and the moon. It is inspired by “the distance to the moon” by Italo Calvino and is about a bizarre love triangle
The player is a photographer that could be registered (or creating) the story, the cursor takes the form of a white box that works like the eye of the camera, that way just by clicking into an image the player can capture it and replace it anywhere he wants, giving place to a new story. For instance, he can capture de girl and place here with the boy in the boat.
Depending on the different combinations there will be five possible endings.
Today I die tells the story of a woman being trapped in the abyss of his own anguish. The player has before it a very distressing scene, a young woman is immersed in what appears to be the depths of an ocean, jellyfish floating around under it two menacing piranhas. But what most catch your attention is a short poem and two single words waiting to be combined; "dead world full of shadows going to die today."
The player must interact with the main character and the words to go forward in history and be able to rescue the young
Agustín Perez Fernández
Avantgarde, presented by its creator as "an interactive tribute to one of the greatest artist of the XX century. it´s a mix between a color puzzle game and a space shooter."
Mantra y Vestigios at the time both games are being shown in exhibitions and conferences, therefore they are not available on line, anyway there is a resume online, as well as a video and some pictures.
Purple Tree: Rabbits for my closet primer juego argentino que es un homenaje a Cortazar y un perfecto ejemplo de una transposición de género del siglo XXI. Inspirado en el cuento “Carta a una señorita en Paris” de Julio Cortázar
Juegos Trending Plantea una mirada picarezca y provocadora sobre los hechos más candentes en twitter y facebook. Se presentan cuatro juegos con temas tan variados como el fenómeno memético del Tano Pasman, el Ballotage para elegir Jefe de Gobierno de la Ciudad de Buenos Aires del 31 de julio del 2011, un reclamo gremial de los trabajadores de Subterráneos en Argentina y un homenaje a Steve Jobs.
Biogames Crédito ambiental. Biogame. Biogames are a recent category among video games born out of the combination of science, education and game. These games arise from the need of finding new ways to reach a general audience, they are meant to interest, appeal and compromise with issues that are often relegated to the scientific field and most of the time we are closer than we think
By the time the game is being shown at exhibitions and conferences, registration can be found on the web.
Un juego experiencial donde se sincronizan videos para obtener “raccord”: una continuidad audiovisual entre dos encuadres.
This video game raises the possibility of games not being defined by the freedoms they give us, but the liberties they take away.
Inspired by the story "Bluebeard" by Charles Perrault, Judith begs the question on several levels at once: how much freedom do I have really?
Sense of connectedness
A scientific toy inspired by phrenology (scenario where psychic powers are located in certain regions of the brain). There is a logic to discover behind every element of this game: No surrender.
Samorost2. Czech Republic
Samorost2, the sequel to Samorost1, is a “point-and-click” adventure puzzle game. A little gnome space travel to a distant planet to rescue his dog who has been abducted by aliens, together must find a way back home.
The nerve game. Australia
You’re running late for work. You’ve got too much on. You’re stressed and tense and you desperately dodge your way through friends, bosses and parties in a frantic attempt to keep things in order.
See your stress and depression rise to levels never seen before! Watch yourself collapse then explode! Explore the part of your life you’d rather forget about!
It’s all part of the fun of the Nerve Game ….
The intruder. LA. USA
“A 'tale told in ten games', The Intruder is an interactive narrative based on a story by Jorge Luis Borges. The viewer must compete in some rudimentary games to hear, read and watch the story. Thoroughly well-observed, and compelling, The Intruder takes about 15 minutes to navigate. The games are not difficult but act as an aid to the narrative and introduce levels of addiction to the telling of the story."
Tale of Tales
The Graveyard. Belgium
A quiet and short experience about death and life. It can be downloaded for iPhone
Games and simulations can also make us think about what is going on in this world.
“This is not a game. You can’t win and you can’t lose. This is a simulation. It has no ending- It has already begun. The rules are deadly simple. You can shoot. Or not. This is a simple model you can use to explore some aspects of the war on terror”
That Game Company
“Our video game version of a poem, exploiting the tension between urban bustle and natural serenity. Player enters various flower's dreams to transform the world. And hopefully by the end of the journey, you change a little as well...”. In the words of his own company, "Flower is a poem in video game format"